using UnityEngine;

namespace UFrame.MapJson
{
    public class NpcInfo
    {
        public int id;
        public Vector3 position;
        public float rotation;
        public bool disableOnMap;
        public GameObject go;

        public NpcInfo()
        {
            id = default(int);
            position = Vector3.zero;
            go = null;
        }
    }

    public class NpcJsonInfo
    {
        public int id;
        public MapJson.MyVector3 pos;
    }

}